Utcomp: one step before release( i hope)..
2008/09/23 14:23:14 faust
Now i done all features, planned for next final release, and fix some old and new bugs.
10x for help in bugwars and support ))

last changes:

-added coach spectator mode.
-added kick voting.
-added spectators panel in scoreboard.
-added console commands "ready", "adminready", "notready", voteyes, voteno.
-warmup worked in offline mode.
-fixed brightskins when player use vehicles.
-fixed bug when players can't join in duel from queue.
-really fixed bugs when player pickup own weapon after drop it.
-muted DD, invisibility and boots sound when this powerups is disabled.
-added ping compensation to instagib rifle.
-fixed sometimes happens telefrags with enabled ping compensation.
-improved clientside demo recording, now visible enemy weapon, all pickups and normal weapon fire effects.
added missed ctfhud :)
-enabled autodemorecords.
-redeemer pickup not have infinite ammo in warmup.
-custom crosshairs for each weapon compatible with ping compensation mode.

beta3 download link


1


vulvadm
Posted: 2008/09/23 - 15:19

Oo dont you have a RL? :heart: gj





oakz.
Posted: 2008/09/23 - 17:00

-added spectators panel in scoreboard.
-added console commands "ready", "adminready", "notready", voteyes, voteno.
-fixed bug when players can't join in duel from queue.
-muted DD, invisibility and boots sound when this powerups is disabled.
-added ping compensation to instagib rifle.
-fixed sometimes happens telefrags with enabled ping compensation.
-custom crosshairs for each weapon compatible with ping compensation mode.

GREAT GREAT GREAT!

Downloading now :)





Freeman
Posted: 2008/09/23 - 17:05

Nice job man! (L)






Posted: 2008/09/23 - 17:10

great! thx!







Neco
Posted: 2008/09/23 - 17:33

ur awesome!





jaQal
Posted: 2008/09/23 - 18:41

faust quick question. In the teamoverlay, is there a reason why you didnt add teammate hp? That is kinda the only reason to have that feature imo





oakz.
Posted: 2008/09/23 - 20:07

Oh btw you need to wait 2 or 3 seconds after you type a message, can you remove it like in Ut2k4?





Ricot
Posted: 2008/09/23 - 22:11

n1 faust





Slasher
Posted: 2008/09/23 - 22:33

Excellent work indeed





csm
Posted: 2008/09/23 - 23:47

fucking nice





hypno
Posted: 2008/09/24 - 00:40

you rock faust, well done.





Petitke
Posted: 2008/09/24 - 11:11

n1

still spotted the following bug:

When the 'war' is paused and you playback the demo then from the moment the pause has happened, the demo is bugged again.
You can only spectate a few other people (in 3rdpersonview) and you yourself will be standing still, spinning around and shooting.





myN
Posted: 2008/09/24 - 19:51

thank you faust u are god!






Posted: 2008/09/25 - 15:51

Thank you Faust! - Testing it on servers!







faust
Posted: 2008/09/25 - 20:11

Petitke Posted: 2008/09/24 - 11:11

i cant repeat it, my demo simply skip pause and going as usually.





csm
Posted: 2008/09/26 - 01:53

i tried the demo rec out works great, and n1 fixing the throwweapon/pickup bug

now if only enforcer dmg was reduced thru utcomp... grrr :p





BronsoN
Posted: 2008/09/26 - 18:32

-improved clientside demo recording, now visible enemy weapon, all pickups and normal weapon fire effects.

but we still cant see our own weapons?? or what??

i would love that for movie making idd

anyway gr8 job, keep it coming






Posted: 2008/09/27 - 03:34

Ok I tried this version out tonight on my clans server and still I'm getting scriptwarnings and errors in the log file. I loaded UTComp3 from the server command line and did not change anything in the UTComp ini at all just to see if it was something I was doing wrong. Here is my log file in case anyone can tell me what the errors are all about. http://loganlink.com/utcomp3.log

None of these errors or warnings appear if I run the server without UTComp3

Also I have noticed that when you start the server, the first time you vote for a new gametype you lose your HUD and crosshairs then you must disconnect and reconnect to get them back. After that you can change gametypes all you want and you don't lose either one until you restart the server.








Posted: 2008/09/29 - 07:00

thanks for your continued work on this!

installed v3 tonight and now ammo pickups dont seem to work right (unless im missing somthing?)

i can continuosly pickup ammo for weapons even though the weap is fully loaded.

running with patch 1.3 with latest WebAdmin, no other mutators installed...


ps. i obviously must be doing somehing wrong. - can someone tell me what setting is correct so that when weapon stay is on, you cant just keep picking up endless ammo? right now i have WeaponStay=True and AlwaysAllowWeaponPickup=False. is there something else i need to change?

thx!
thx!
Sioux
www.unrealgrrl.com









Posted: 2008/10/01 - 21:59

2 requests and a suggestion

1 if anyone can help with the ammo pickup problem, RE: weapon keeps picking up up ammo after its full. this is a normal waepons server. weapon stay on. see more info. above.

2 make it so UTComp reads from the mapcycle list and doesnt show every map thats uploaded to the server and has an ini file. it should only show the maps in the mapcycle.

3. if an option is not enabled on the server, do not show it on the menu would be really nice.

thx again!
Sioux
www.UnrealGrrl.com

ps: couple threads here with questions/problems that need help for utcomp beta3 too. thx!

http://forums.epicgames.com/showthread.php?t=624244

http://forums.epicgames.com/showthread.php?t=615825





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